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Subject :IEO    Class : Class 7

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Read the passage and answer the question that Follow.

Palaeontologists in Egypt have discovered a 43-million-year-old fossil of a whale species with four legs that would have been capable of walking on land as well as hunting in water.
The previously unknown species belongs to the Protecetidae, a group of extinct creatures that were part of an evolutionary change in which mammals went from being land-dwelling herbivores to sea-dwelling carnivores over 10 million years.
The 3 m-long predator has been named ‘Phiomicetus anubis' after the ancient Egyptian God of death, not just for its assumed hunting abilities but also because its skull resembles the God's jackal head.
Weighing about 600 kg, it had powerful jaw muscles and amphibious skills that would have let it prey upon creatures such as crocodiles and small mammals, as well as the calves of other whale species, the researchers said.
"It was a successful, active predator," said Abdullah Gohar, a graduate student of vertebrate palaeontology at Mansoura University. "I think it was the god of death for most animals that lived alongside it."
The researchers spent over a decade studying fossilised fragments found in an area in the Fayum Depression southwest of Cairo that is known as the Valley of the Whales because of the marine fossils unearthed there.


Choose the word from the passage which means 'an animal that eats flesh of animals'.

ACarnivore
BHerbivore
CMammal
DPredator


there are two correct options

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Subject :IEO    Class : Class 7

READ THE PASSAGE AND ANSWER THE QUESTION THAT FOLLOW.

I remember my childhood as being generally happy and can recall experiencing some of the most carefree times of my life. But I can also remember, even more vividly, moments of being deeply frightened. As a child, I was truly terrifiedofthedark and getting lost. These fears were very real and caused me some extremely uncomfortable moments. Maybe it was the strange way things looked and sounded in my familiar room at night that scared me so much. There was never total darkness, but a street light or passing car lights made clothes hung over a chair take on the shape of an unknown beast. Out of the corner of my eye, I saw curtains move when there was no breeze. A tiny creak inthefloor wouldsounda hundred times louder than in the daylight and my imagination would take over, creating burglars and monsters. Darkness always made me feel helpless. My heart would pound and I would lie very still so that ‘the enemy’ wouldn’t discover me.

Another childhood fear of mine was that I would get lost, especially on the way home from school. Every morning, I got on the school bus right near my home - that was no problem. After school, though, when all the buses were lined up along thecurve,IwasterrifiedthatIwouldgeton the wrong one and be taken to some unfamiliar neighbourhood. I would scan the bus for the faces of my friends, make sure that the bus driver was the same one that had been there in the morning, and even then ask the others over and over again to be sure, I was in the right bus. On school or family trips to an amusement park or a museum, I wouldn’t let the leaders out of my sight. And of course, I was never very adventurous when it came to taking walks or hikes because I would go only where I was sure I would never get lost.

Perhaps, one of the worst fears I had as a child was that of not being liked or accepted by others. First of all, I was quite shy. Secondly, I worried constantly about my looks, thinking people wouldn’t like me because I was too fat or wore braces. I tried to wear ‘the right clothes’ and had intense arguments with my mother over theimportanceofwearingflatsinsteadofsaddled shoes to school. Being popular was very important to me then and the fear of not being liked was a powerful one. One of the processes of evolving from a child to an adult is being able to recognise and overcome our fears. I have learnt that darkness does not have to take on a life of its own, that others can help me when I am lost and that friendliness and sincerity will encourage people to like me. Understanding the things that scared us as children helps to cope with our lives as adults.

Why would the author scan for familiar faces in his school bus?

AThe author was afraid of getting lost while coming back from school.
BThe author was scared that he/she might get on the wrong bus and be taken to an unfamiliar place.
CBoth A and B
DOnly A


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Subject :IEO    Class : Class 4

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Subject :IEO    Class : Class 9

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Subject :IEO    Class : Class 4

READ THE PASSAGE AND ANSWER THE QUESTIONS THAT FOLLOW.


(1) With over 64 million monthly active players, up to 1 million of whom are logged on simultaneously during peak times, chances are you have heard of the online game creation platform. Fans are probably also aware that all the games in the Lego-like virtual world are created by users, typically teens and young adults.
(2) What is not as widely known is that the California-based company gives 30 percent of any revenues earned from the games to the creators. In 2017, they paid out $30 million, $3 million of which went to one developer while two others received $2 million apiece. In 2018, the company has distributed an astounding $70 million to the most popular games created by members of its four-million-strong developer base. Although the percentage of player/developers is tiny, those lucky few, around 1 percent get substantial payouts.
(3) Among the biggest beneficiaries of the revenue-sharing policy is Alex Jafanz, the publisher of a role-playing game where inmates escape from prison and run from the police. While the 19-year-old and his business partner have created several other games on the platform, none have been as popular. Just three days after its release on April 21, 2017, the game boasted 75,000 concurrent players, the highest ever on the development platform game. Within three weeks, Jafanz's game reached 44 million place visits, making it the fastest-growing game ever in the company's 14-year history!
(4) As to what inspired these young entrepreneurs to develop or design games? They are all former game players and just wanted something different. Many just thought it would be fun to make a game that they wanted to play themselves, with little thought about the potential acclaim and remuneration they could receive for developing the highest grossing games. So, if you are a fan, you may be on the path to prosperity - provided you use your imagination and work hard, of course!

Choose the best title or heading for the passage.

AMost Popular Game in the World
BHappy Gamers Prove Games Work
CBad Luck for Late Comers in Game World
DYoung Developers Make Millions


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